An instilled value for helping others — combined with a couple of high school sports injuries — is what started Amy Stockslager down the path toward a career in human factors engineering. The altruism and empathetic mindset gained from personal experience as a patient have since shaped her work in understanding user needs and their environments to create products that truly support them. Now, as Senior Human Factors Engineer at THRIVE, Amy is helping clients discover the nuances of how people use technology in different settings and helping translate them into the effective design of medical devices, products and processes.


Amy earned a Bachelor of Science in biomedical engineering from the Georgia Institute of Technology. During her time there, she got her first real taste of the world of human factors and ethnographic research through an internship that had her observing and shadowing clinicians and staff in the emergency department of two major Atlanta Hospitals. After graduation, she went on to work at Cambridge Consultants, a global product development and technology consultancy firm in Boston, where she spent five years honing her skills in all things human factors. Her work there included everything from physical product design to things more digital, including graphical user interfaces and mobile apps, all for a range of medical devices including medication delivery products and robotic surgical devices.


When she’s not working or hanging out with her husband and their two pugs, Amy spends her time helping friends and family with wardrobe styling and interior design. She really enjoys picking out clothing and decorating spaces — and her user research and interviewing skills have come in handy! Amy says she figures out the use cases first, of course. When selecting outfits to meet her wearer’s needs, she first has to know the occasion, where they will be, and how they want to feel; when setting up furniture, she first has to dial into the details of how they will be living in the space and even learn the pathways for entering and moving around a room.